FAQ
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Q: How do I delete a character?
A: Swipe on the character name in the character list and the delete buttion will appear.
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Q: How do I import a Character Builder .dnd4e file
A: Complete the following steps or watch this video
- Go to i4e.cordax.net
- Login with your email address (this is only used for identification on this site)
- Add a new character supplying a name and attaching your .dnd4e Character Builder save file
- In the iPhone/iPod Touch settings, set your email address inside the i4e section
- Launch i4e and tap the import button, your character should now be listed there ready for import
- Select the character you wish to import and it will be imported into the i4e application
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Q: Why doesn't all the information for powers get imported?
A: Unfortunately, some of the information about powers aren't included in the .dnd4e save file mainly the following; description, range, keywords.
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Q: After import my (weapon, implement, item, power, etc) isn't entered correctly
A: Unfortunately the .dnd4e file doesn't include everything that would be useful for re-constructing a character, a lot of the import process is dependant on (hopefully) educated guesses to put the puzzle back together.
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Q: How do I delete a power description? There used to be a button
A: The easiest way to clear a description is to tap and hold, this will cause the cut/paste menu to pop up. Tap "select all" then tap backspace and the entire description will be cleared. You can see an example of this in the Attack Power Update movie on the media page
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Q: How do I request a new feature?
A: Send an email for each feature you'd like to request to i4e_bugz@cordax.net and they will be logged
Known Issues
- Using a healing surge when taking damage may cause the app to crash - fixed in 1.2.0 (use healing for 0 to burn a surge for now)
- Feat and Misc bonuses to hit on implements aren't being added properly for powers using that implement - fixed in 1.1.1
- If you set the level to a value that isn't between 1 and 30 any changes you make after that aren't saved - fixed in 1.1.1
- Reflex Defense doesn't take into account Armor Value during import -fixed in 1.1.1
- Editing a weapons name without setting it to use a stat causes the app to crash - fixed in 1.1.0
- Removing all keywords from a power prevents it from saving - fixed in 1.1.0
- Adding more than 7 feats causes the app to crash - fixed in 1.0.1
1.2.0 submitted for review 12/16/2009
- New damage/healing/temporary HP UI
- New direct periodic damage input in 2 taps
- New items being tracked; milestones, action points, item uses, failed death saves, resistances, passive insight, passive perception, paragon path, epic destiny, height, weight, age, gender, size, alignment, deity, adventuring company, languages, and vision
- New Weapons section can now track extra critical damage
- New Equipment section to track wearable equipment
- New Items section to track consumables and general gear
- New Treasure section to track coins, gems and valuable art objects
- New Notes section to track anything you'd like
- Re-vamped Feats section will now handle class features, racial features, racial traits and any other feats you'd like
- Re-vamped skills editing for easier manipulation of skill information
- Improved import for .dnd4e files, fills in many of the new details being tracked by i4e. Due to the limitation of information contained in the .dnd4e file it is still only a starting point.
- Improved editing flow for powers
- More consistent editing throughout the application
- fix crashing bug when using a healing surge during damage
1.1.1 submitting for review on 11/6/2009
- sorting feats alphabetically for now
- added each ally in burst/blast
- added each undead in burst/blast
- added range option of "melee or ranged"
- fixed issue where empty .dnd4e files would crash the app
- called out restrictions on level as being between 1 and 30, this was causing data not to save.
- fixed an issue where the damage dice of powers were being overwritten by a default value if an implement was used
- fixed implement/weapon bonuses
- powers should now calculate hit bonus and damage values properly regardless of if it uses a weapon, implement or nothing.
- reflex now looks for armor values to add to it as well
1.1.0 submitting for review on 10/16/2009
- Healing when at negative hit points applies healing from 0
- Number of limited uses wasn't shown when going back into the power information view
- Skills list now indicates which skills are trained with check marks on the right hand side
- You can now recharge a limited use power when it has been used
- Trying to change the weapon name without setting a stat would crash the app
- Hit modifier in powers now has option for misc bonus
- Damage modifier now has option for misc bonus to damage
- Damage for powers can now be just a stat without weapon damage 0 [W]
- You can now heal and take damage up to 300 points at a time
- Added spirit keyword for powers
- Added opportunity action type for powers
- Made weapons and implements more distinct
- Corrected some range names in powers
- Added the ability to import from the DDI Character Builder
- Resting now removes temporary HP
- Added 25/50 range to weapons
- Fixed issue with no keywords for a power
- Added Augmentable Keyword to powers for psionics
1.0.1 submitted for review on 9/26/2009
- Fixed crashing bug with having more than 7 feats